Toxteth O'Grady
01-11-2004, 02:52 PM
I have a 3 x PC LAN behind a DSL router/firewall using NAT and 1 public static IP. The router also has SPI.
In the router config I have set up a virtual server for a single port, so I can run a public game server console 24/7. The virtual server service port maps both TCP and UDP to one of the LAN IPs.
In the router firewall I have WAN port blocking enabled and 'Block Hacker Attack' enabled.
To allow the game server to be visible on the internet, in the firewall I have set incoming packet filtering/port forwarding for TCP and UDP to the single port of the virtual server LAN subnet IP.
We then use the 3 PCs simultaneously to join my own public game server via the internet so we can all join a game with our friends.
To achieve this I have set each PC exec config to launch the game on the virtual server service port number (n) plus one. So PC A transmits to the server on port n + 1, B on n + 2 and c on n + 3. To make this work in the router I also have incoming TCP/UDP port forwarding set-up for ports n+1, n+2 and n+3 to LAN subnet IPs A, B and C respectively.
So after that long winded explanation my question is, with my router firewall set this way and my game server running 24/7 am I exposed to unsolicited TCP/UDP probe and attack??
TIA
In the router config I have set up a virtual server for a single port, so I can run a public game server console 24/7. The virtual server service port maps both TCP and UDP to one of the LAN IPs.
In the router firewall I have WAN port blocking enabled and 'Block Hacker Attack' enabled.
To allow the game server to be visible on the internet, in the firewall I have set incoming packet filtering/port forwarding for TCP and UDP to the single port of the virtual server LAN subnet IP.
We then use the 3 PCs simultaneously to join my own public game server via the internet so we can all join a game with our friends.
To achieve this I have set each PC exec config to launch the game on the virtual server service port number (n) plus one. So PC A transmits to the server on port n + 1, B on n + 2 and c on n + 3. To make this work in the router I also have incoming TCP/UDP port forwarding set-up for ports n+1, n+2 and n+3 to LAN subnet IPs A, B and C respectively.
So after that long winded explanation my question is, with my router firewall set this way and my game server running 24/7 am I exposed to unsolicited TCP/UDP probe and attack??
TIA